Tag: Rules

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  • Rules We've Been Getting Wrong

    This is ported from the Nerd Force Facebook page. 1. One rule we've been getting wrong is that a 20 is an automatic hit for an attack roll, but it is not an automatic success on a Skill check. Similarly, a 1 is an automatic miss for an attack roll, …

  • Grappling 101

    Grappling seems to involve a lot of different rules: grab, grapple, pin, trip, crush, throw, opposed grapple checks, and different rules on escaping. For Yoda's sake, how does it all work!? It’s actually simpler than it looks. There are only three " …

  • House Rules

    *HOUSE RULE # 1: USING FORCE POINTS IN PLACE OF DEFENSIVE DESTINY POINTS.* You may spend three Force Points as a reaction in place of a Destiny Point to negate an enemy's attack. You may only do this if you do not have any Destiny Points. You may not …

  • Rules Clarifications

    While these are not house rules, this page will provide clarifications on the GM's interpretation of various rules. *Improvised Weapon Mastery* The interpretation of this rule is somewhat vague with regard to what sorts of attacks it applies to. …

  • Homebrew Stuff

    h4. Species h3. Gurlanin (because there are two Gurlanin species books, there are two different sets of Species Traits) *(Clone Wars Alien Species Fan Sourcebook)* *Ability Modifiers*: -2 Strength, +2 Dexterity, -2 Charisma. Though agile, …